Pointer = cc.Sprite.extend({
	ctor:function (fileName, rect, rotated) {
		this._super(fileName, rect, rotated);
		this.init();
	},
	init:function (){

	},
	turn:function(duration,degree){
		synch_listener = false;
		this.runAction(cc.sequence(cc.rotateBy(duration, degree)));
	}
});